Use case: stylized-concept. Create a production 4 columns by 4 rows directional locomotion sprite sheet, square 1024x1024. Reference image is art style/camera reference ONLY, NOT subject identity. New subject: a menacing hellhound for a hand-painted Hunger Games survival game, lean muscular black charcoal wolf-dog, small ember orange eyes, scorched dark fur, subtle ember fissures on shoulders, no flames beyond silhouette, no gore. 16 full-body sprites of the SAME dog: row1 faces viewer/south, row2 faces left/west, row3 right/east, row4 away/north. Each row is four distinct alternating trotting gait frames in place. 3/4 elevated camera matching reference, fine painterly naturalistic textures, dark readable silhouette. Exact equal 256x256 invisible cells. Torso center fixed, entire body including tail and ears inside central 70% safe area of each cell; tails tucked inward; consistent anatomical scale and feet baseline at 82% cell height. No cropping. No labels, lines, borders, ground shadows or particles. SOLID pure magenta #FF00FF background throughout, for chroma key removal. Only the 16 dogs. This is gameplay sprite art not a concept montage.