Use case: stylized-concept. Create a production 4 columns by 4 rows directional locomotion sprite sheet, square 1024x1024. Reference image defines fine painterly game style and elevated 3/4 camera ONLY. New character: stocky rock-throwing humanoid mutant, muscular hunched shoulders, slate gray rugged skin, bald head, tattered rust-brown sleeveless tunic, leather belt and shoulder satchel containing stones, heavy bare feet; holding one fist-sized gray rock close to chest while walking. Identical creature identity across16 frames. Row1 faces south/viewer, row2 west/left, row3 east/right, row4 north/away. Each row four sequential alternating walking gait frames. Clear distinguishable silhouette from reference human ranger. Full body centered in every exact256x256 cell, consistent body size occupying central65% safe region, stable feet anchor82% cell height, no limbs/rocks/bag crossingcell edges. Fine hand-painted detail, shaded naturalistic 2D game art. Pure solid #FF00FF magenta background, no scenery, ground shadows, labels, borders, grid lines, logos, or detached effects.